![]() ![]() Linux’s answer to DirectX, Vulkan, is the brainchild of over 170 organizations and independent developers who as a community decided to provide a high-performance low-level API usable on all platforms. Unfortunately, a large number of games ported to Linux will still rely on OpenGL, which cannot match the performance of DirectX in situations where high performance is crucial. Newer game developers can choose to forego OpenGL entirely and just rely on Vulkan. Since MoltenVK now exists for Mac and people can run Vulkan on all popular operating systems, what API you use is a matter of choice. Since OpenGL doesn’t communicate as directly with the GPU as DirectX and Vulkan, this leads to more reliance on the CPU and therefore slightly diminished performance in many situations. ![]()
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